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Thread Statistics | Show CCP posts - 17 post(s) |

Ahro Thariori
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Posted - 2009.02.04 13:04:00 -
[1]
Great news CCP, thx alot. This singlehandedly beats WHs! It's even more than I have ever asked for.
Now, dont feed the trolls. |

Ahro Thariori
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Posted - 2009.02.04 13:09:00 -
[2]
Originally by: Sashman Cole Any kind of skill training queue is worth having, especially when you're stuck at work and have a bunch of skills you could get out of the way during an average working day. I think this will be especially helpful for new players and those starting a new ALT. I can understand CCP's limit to 24 hours and am happy to take that as a start and work out how useful it is. I can imagine higher SP characters finding this of less use than low SP characters.
Any kind of skill training queue is worth having even for higher SP characters. As of the next expansion you don't have to be online the very instant your skill finishes. That's useful even if all you do is train skills >10d.
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Ahro Thariori
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Posted - 2009.02.04 13:12:00 -
[3]
Originally by: Gnulpie Sorry to say, but the current version of the queue is nonsense - especially the reason to limit the queue to 24 hours.
But even with this queue you now have a 24h-period to log-in and feed the queue. You dont have to be online the very instant the skill finishes. |

Ahro Thariori
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Posted - 2009.02.04 13:28:00 -
[4]
@dev:
could you please design the UI in such a way, that I can add <skill> Level I, Level II, Level III (and in many cases) Level IV to the queue as well? It's within the 24h/50skills limits you mentioned, but it might still not be possible in the UI if not implemented in the right way.
Could you look into that?
Thx,
Ahro |

Ahro Thariori
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Posted - 2009.02.04 13:32:00 -
[5]
Originally by: CCP Fear Skills can be added to multiple levels. I see a few of you are asking about that.
I could thus add level 1, 2, 3 etc. and it will train all those levels.
nice 
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Ahro Thariori
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Posted - 2009.02.04 17:00:00 -
[6]
Edited by: Ahro Thariori on 04/02/2009 17:03:06
Originally by: Raymon James
Originally by: BenjaminBarker
Originally by: Raymon James
Originally by: BenjaminBarker Will it be possible to add skills you don't yet have the requirements for to your skill list, in order to add it to the queue?
Oh, and Eris is cooler then wormholes!
they alreadysaid no. you have to have the book "in your head" already
That's why the question is 'Can you add them to your head, even without requirements?' Having the queue pull from your hanger would be a mess. Having your skill queue check if you meet requirements before it starts training doesn't seem as difficult.
its because the database would then have to look through all of the starbases inventorys to find the skillbooks (not counting the issue of "which ship.storage bin and so on did I leave it in and can you learn the skill from there when your here") i cant blame them for following KISS programing.
no, no. What he proposed is this: being able to put skills with unmet prereqs into the head (without being able to train them yet). This would allow to queue such skills. Then only a sanity check has to be added to the queue that prevents training skills with unmet prereqs ("only" as opposed to searching the hanger, containers and ship cargos for the books).
edit:spelling |

Ahro Thariori
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Posted - 2009.02.04 17:07:00 -
[7]
Edited by: Ahro Thariori on 04/02/2009 17:09:21
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
I like that. But just being able to put skills with unmet prereqs into the head + sanity check might be easier to implement.
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Ahro Thariori
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Posted - 2009.02.04 17:16:00 -
[8]
Originally by: Red 7
Originally by: Ahro Thariori Edited by: Ahro Thariori on 04/02/2009 17:09:21
Originally by: Red 7 There's actually a very simple way to implement the use of skill books. Give the queue 5 slots and allow the drag and drop of skill books into it. The book moves from your hanger into the slot and can then be used in the plan. If you wanna take it out - you can either drag it back to your hanger (in which case if it's queued it's removed) or treat them like rigs (you can't take them out).
I like that. But just being able to put skills with unmet prereqs into the head + sanity check might be easier to implement.
Aye - but that would mean changing an underlying mechanic of how skills dependancies are checked. Having something in the queue manager (as it's new code) will allow the existing mechanic to remain the same and the new queue system to deal with dependancies and it's associated logic.
Well, we don't have the source here so we can't tell for sure which approach is better. But I agree on this abstract level.
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Ahro Thariori
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Posted - 2009.02.05 09:25:00 -
[9]
Originally by: Cyxopyc I am very glad any kind of skill queue is going to be added. The other holes in game play CCP has filled somewhat recently have helped a great deal (align too button, weapon module grouping, module timers, etc...). There are many others. Contact me if you need a list.
New content is nice but a less painful EVE experience is worth more to me.
^ This. |
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